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	<id>https://redcandle.us/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Myask</id>
	<title>Red Candle - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://redcandle.us/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Myask"/>
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	<updated>2026-05-31T07:40:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1562</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1562"/>
		<updated>2014-02-03T04:18:41Z</updated>

		<summary type="html">&lt;p&gt;Myask: /* Organized by challenge, then time */ Notes on the low-level keygrabs required.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Zelda II: The Adventure of Link/The Healer Glitch |Healer glitch]] and [[Thunderbird skip]] are disallowed by default, any runs that use either should be marked as glitched.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers alphabetically==&lt;br /&gt;
Actual completion levels shown, rather than which challenge intended. Deathless claims have not been verified.&lt;br /&gt;
===Elad Difficult===&lt;br /&gt;
(1-8-8) [http://www.twitch.tv/eladdifficult/c/3657493 2:28:48]&lt;br /&gt;
&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) [http://www.twitch.tv/myask/b/454563633 3:20:29.8]&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched) [http://www.twitch.tv/myask/c/2892512 10:52.5]&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless) [http://www.twitch.tv/pro_jn/c/3441447 1:19:40]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.twitch.tv/pro_jn/c/1910231 1:43:06]&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) [http://www.twitch.tv/simpoldood/c/3436794 1:32:05]&lt;br /&gt;
&lt;br /&gt;
(8-1-1) [http://www.youtube.com/watch?v=yTWBbJaZjXY&amp;amp;list=PLD3E17FE1DB83E5D2&amp;amp;index=1 1:56:03]&lt;br /&gt;
&lt;br /&gt;
(1-8-1) [http://www.youtube.com/watch?v=BwSDnfRpxGI&amp;amp;list=PLD3E17FE1DB83E5D2 2:37:16]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.youtube.com/playlist?list=PLD3E17FE1DB83E5D2 2:30:41]&lt;br /&gt;
&lt;br /&gt;
(1-3-1) [http://www.twitch.tv/simpoldood/c/1909687 3:11:02.18]&lt;br /&gt;
&lt;br /&gt;
(2-1-1) [http://www.twitch.tv/simpoldood/c/1911875 2:44:45.14]&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) [http://www.twitch.tv/unwary/c/2913804 1:53:35]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/myask/c/2892512 10:52.5] Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
1-1-8, 1-8-1, and 1-3-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/pro_jn/c/3441447 1:19:40] Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/simpoldood/c/3436794 1:32:05] Simpoldood&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/unwary/c/2913804 1:53:35] Unwary&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/eladdifficult/c/3657493 2:28:48] Elad Difficult&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/myask/b/454563633 3:20:29.8] Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
8-1-1, 1-1-8, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
8-1-1, 1-8-1, 1-3-1, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=yTWBbJaZjXY&amp;amp;list=PLD3E17FE1DB83E5D2&amp;amp;index=1 1:56:03] Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
1-3-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=BwSDnfRpxGI&amp;amp;list=PLD3E17FE1DB83E5D2 2:37:16] Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/pro_jn/c/1910231 1:43:06] Pro_JN&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/playlist?list=PLD3E17FE1DB83E5D2 2:30:41] Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/simpoldood/c/1909687 3:11:02.18] Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/simpoldood/c/1911875 2:44:45.14] Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-3&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1. Theoretically possible, as the 2-1-1 run shows that you may get the key and pause before 400 experience have ticked up, which is when you&#039;d be required to level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby (having to cancel at 50 and 100, and up+A before 200) would be incredibly difficult.&lt;br /&gt;
&lt;br /&gt;
In case one wishes to gain no experience, OZKSTGSV+AAKSZGPA+EAKIYGEL as Game Genie codes should do the trick. At least Palace 1 has been verified to not give experience from enemies, pointbags, Horsehead, or the crystal with these active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===A note on Low-level runs that do not have a level 8===&lt;br /&gt;
Bosses must be killed, and several give more experience than you can afford to take. The solution is to up+A before the experience reaches an un-cancelable level. However, the &amp;quot;boss-killed&amp;quot; flag is only set once you grab the key that drops after the experience starts ticking up. Thus, it requires a well-timed jump, preferably with Jumpspell, to grab the key before you&#039;re stuck with either a level or reset. Horsehead (50) and Helmethead (100) do not give enough experience to be a worry, but that leaves Rebonacks (2-3 x 301), Carock (301), Boss Gooma (500), Barba (700), and Thunderbird (1000). The Rebonacks and Carock are also not a problem for 2-1-1, obviously.&lt;br /&gt;
&lt;br /&gt;
Experience ticks at 10/frame.&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1561</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1561"/>
		<updated>2014-02-03T04:13:06Z</updated>

		<summary type="html">&lt;p&gt;Myask: /* Attack 1 */ linebreak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Zelda II: The Adventure of Link/The Healer Glitch |Healer glitch]] and [[Thunderbird skip]] are disallowed by default, any runs that use either should be marked as glitched.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers alphabetically==&lt;br /&gt;
Actual completion levels shown, rather than which challenge intended. Deathless claims have not been verified.&lt;br /&gt;
===Elad Difficult===&lt;br /&gt;
(1-8-8) [http://www.twitch.tv/eladdifficult/c/3657493 2:28:48]&lt;br /&gt;
&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) [http://www.twitch.tv/myask/b/454563633 3:20:29.8]&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched) [http://www.twitch.tv/myask/c/2892512 10:52.5]&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless) [http://www.twitch.tv/pro_jn/c/3441447 1:19:40]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.twitch.tv/pro_jn/c/1910231 1:43:06]&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) [http://www.twitch.tv/simpoldood/c/3436794 1:32:05]&lt;br /&gt;
&lt;br /&gt;
(8-1-1) [http://www.youtube.com/watch?v=yTWBbJaZjXY&amp;amp;list=PLD3E17FE1DB83E5D2&amp;amp;index=1 1:56:03]&lt;br /&gt;
&lt;br /&gt;
(1-8-1) [http://www.youtube.com/watch?v=BwSDnfRpxGI&amp;amp;list=PLD3E17FE1DB83E5D2 2:37:16]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.youtube.com/playlist?list=PLD3E17FE1DB83E5D2 2:30:41]&lt;br /&gt;
&lt;br /&gt;
(1-3-1) [http://www.twitch.tv/simpoldood/c/1909687 3:11:02.18]&lt;br /&gt;
&lt;br /&gt;
(2-1-1) [http://www.twitch.tv/simpoldood/c/1911875 2:44:45.14]&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) [http://www.twitch.tv/unwary/c/2913804 1:53:35]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/myask/c/2892512 10:52.5] Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
1-1-8, 1-8-1, and 1-3-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/pro_jn/c/3441447 1:19:40] Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/simpoldood/c/3436794 1:32:05] Simpoldood&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/unwary/c/2913804 1:53:35] Unwary&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/eladdifficult/c/3657493 2:28:48] Elad Difficult&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/myask/b/454563633 3:20:29.8] Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
8-1-1, 1-1-8, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
8-1-1, 1-8-1, 1-3-1, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=yTWBbJaZjXY&amp;amp;list=PLD3E17FE1DB83E5D2&amp;amp;index=1 1:56:03] Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
1-3-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=BwSDnfRpxGI&amp;amp;list=PLD3E17FE1DB83E5D2 2:37:16] Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/pro_jn/c/1910231 1:43:06] Pro_JN&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/playlist?list=PLD3E17FE1DB83E5D2 2:30:41] Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/simpoldood/c/1909687 3:11:02.18] Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/simpoldood/c/1911875 2:44:45.14] Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-3&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1. Theoretically possible, as the 2-1-1 run shows that you may get the key and pause before 400 experience have ticked up, which is when you&#039;d be required to level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby (having to cancel at 50 and 100, and up+A before 200) would be incredibly difficult.&lt;br /&gt;
&lt;br /&gt;
In case one wishes to gain no experience, OZKSTGSV+AAKSZGPA+EAKIYGEL as Game Genie codes should do the trick. At least Palace 1 has been verified to not give experience from enemies, pointbags, Horsehead, or the crystal with these active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1560</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1560"/>
		<updated>2014-02-03T04:11:35Z</updated>

		<summary type="html">&lt;p&gt;Myask: Elad Difficult 1-8-8 2:28:48&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Zelda II: The Adventure of Link/The Healer Glitch |Healer glitch]] and [[Thunderbird skip]] are disallowed by default, any runs that use either should be marked as glitched.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers alphabetically==&lt;br /&gt;
Actual completion levels shown, rather than which challenge intended. Deathless claims have not been verified.&lt;br /&gt;
===Elad Difficult===&lt;br /&gt;
(1-8-8) [http://www.twitch.tv/eladdifficult/c/3657493 2:28:48]&lt;br /&gt;
&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) [http://www.twitch.tv/myask/b/454563633 3:20:29.8]&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched) [http://www.twitch.tv/myask/c/2892512 10:52.5]&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless) [http://www.twitch.tv/pro_jn/c/3441447 1:19:40]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.twitch.tv/pro_jn/c/1910231 1:43:06]&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) [http://www.twitch.tv/simpoldood/c/3436794 1:32:05]&lt;br /&gt;
&lt;br /&gt;
(8-1-1) [http://www.youtube.com/watch?v=yTWBbJaZjXY&amp;amp;list=PLD3E17FE1DB83E5D2&amp;amp;index=1 1:56:03]&lt;br /&gt;
&lt;br /&gt;
(1-8-1) [http://www.youtube.com/watch?v=BwSDnfRpxGI&amp;amp;list=PLD3E17FE1DB83E5D2 2:37:16]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.youtube.com/playlist?list=PLD3E17FE1DB83E5D2 2:30:41]&lt;br /&gt;
&lt;br /&gt;
(1-3-1) [http://www.twitch.tv/simpoldood/c/1909687 3:11:02.18]&lt;br /&gt;
&lt;br /&gt;
(2-1-1) [http://www.twitch.tv/simpoldood/c/1911875 2:44:45.14]&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) [http://www.twitch.tv/unwary/c/2913804 1:53:35]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/myask/c/2892512 10:52.5] Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
1-1-8, 1-8-1, and 1-3-1 runs (below) also complete this category.&lt;br /&gt;
[http://www.twitch.tv/pro_jn/c/3441447 1:19:40] Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/simpoldood/c/3436794 1:32:05] Simpoldood&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/unwary/c/2913804 1:53:35] Unwary&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/eladdifficult/c/3657493 2:28:48] Elad Difficult&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/myask/b/454563633 3:20:29.8] Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
8-1-1, 1-1-8, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
8-1-1, 1-8-1, 1-3-1, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=yTWBbJaZjXY&amp;amp;list=PLD3E17FE1DB83E5D2&amp;amp;index=1 1:56:03] Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
1-3-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=BwSDnfRpxGI&amp;amp;list=PLD3E17FE1DB83E5D2 2:37:16] Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/pro_jn/c/1910231 1:43:06] Pro_JN&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/playlist?list=PLD3E17FE1DB83E5D2 2:30:41] Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/simpoldood/c/1909687 3:11:02.18] Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/simpoldood/c/1911875 2:44:45.14] Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-3&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1. Theoretically possible, as the 2-1-1 run shows that you may get the key and pause before 400 experience have ticked up, which is when you&#039;d be required to level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby (having to cancel at 50 and 100, and up+A before 200) would be incredibly difficult.&lt;br /&gt;
&lt;br /&gt;
In case one wishes to gain no experience, OZKSTGSV+AAKSZGPA+EAKIYGEL as Game Genie codes should do the trick. At least Palace 1 has been verified to not give experience from enemies, pointbags, Horsehead, or the crystal with these active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1559</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1559"/>
		<updated>2014-02-03T00:49:36Z</updated>

		<summary type="html">&lt;p&gt;Myask: /* Organized by challenge, then time */ adding video links to the other half&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Zelda II: The Adventure of Link/The Healer Glitch |Healer glitch]] and [[Thunderbird skip]] are disallowed by default, any runs that use either should be marked as glitched.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers alphabetically==&lt;br /&gt;
Actual completion levels shown, rather than which challenge intended. Deathless claims have not been verified.&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) [http://www.twitch.tv/myask/b/454563633 3:20:29.8]&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched) [http://www.twitch.tv/myask/c/2892512 10:52.5]&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless) [http://www.twitch.tv/pro_jn/c/3441447 1:19:40]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.twitch.tv/pro_jn/c/1910231 1:43:06]&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) [http://www.twitch.tv/simpoldood/c/3436794 1:32:05]&lt;br /&gt;
&lt;br /&gt;
(8-1-1) [http://www.youtube.com/watch?v=yTWBbJaZjXY&amp;amp;list=PLD3E17FE1DB83E5D2&amp;amp;index=1 1:56:03]&lt;br /&gt;
&lt;br /&gt;
(1-8-1) [http://www.youtube.com/watch?v=BwSDnfRpxGI&amp;amp;list=PLD3E17FE1DB83E5D2 2:37:16]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.youtube.com/playlist?list=PLD3E17FE1DB83E5D2 2:30:41]&lt;br /&gt;
&lt;br /&gt;
(1-3-1) [http://www.twitch.tv/simpoldood/c/1909687 3:11:02.18]&lt;br /&gt;
&lt;br /&gt;
(2-1-1) [http://www.twitch.tv/simpoldood/c/1911875 2:44:45.14]&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) [http://www.twitch.tv/unwary/c/2913804 1:53:35]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/myask/c/2892512 10:52.5] Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
1-1-8, 1-8-1, and 1-3-1 runs (below) also complete this category.&lt;br /&gt;
[http://www.twitch.tv/pro_jn/c/3441447 1:19:40] Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/simpoldood/c/3436794 1:32:05] Simpoldood&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/unwary/c/2913804 1:53:35] Unwary&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/myask/b/454563633 3:20:29.8] Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
8-1-1, 1-1-8, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
8-1-1, 1-8-1, 1-3-1, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=yTWBbJaZjXY&amp;amp;list=PLD3E17FE1DB83E5D2&amp;amp;index=1 1:56:03] Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
1-3-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=BwSDnfRpxGI&amp;amp;list=PLD3E17FE1DB83E5D2 2:37:16] Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/pro_jn/c/1910231 1:43:06] Pro_JN&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/playlist?list=PLD3E17FE1DB83E5D2 2:30:41] Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/simpoldood/c/1909687 3:11:02.18] Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/simpoldood/c/1911875 2:44:45.14] Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-3&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1. Theoretically possible, as the 2-1-1 run shows that you may get the key and pause before 400 experience have ticked up, which is when you&#039;d be required to level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby (having to cancel at 50 and 100, and up+A before 200) would be incredibly difficult.&lt;br /&gt;
&lt;br /&gt;
In case one wishes to gain no experience, OZKSTGSV+AAKSZGPA+EAKIYGEL as Game Genie codes should do the trick. At least Palace 1 has been verified to not give experience from enemies, pointbags, Horsehead, or the crystal with these active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1558</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1558"/>
		<updated>2014-02-03T00:42:27Z</updated>

		<summary type="html">&lt;p&gt;Myask: /* &amp;quot;1-1-1&amp;quot; no-levels */ grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Zelda II: The Adventure of Link/The Healer Glitch |Healer glitch]] and [[Thunderbird skip]] are disallowed by default, any runs that use either should be marked as glitched.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers alphabetically==&lt;br /&gt;
Actual completion levels shown, rather than which challenge intended. Deathless claims have not been verified.&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) [http://www.twitch.tv/myask/b/454563633 3:20:29.8]&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched) [http://www.twitch.tv/myask/c/2892512 10:52.5]&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless) [http://www.twitch.tv/pro_jn/c/3441447 1:19:40]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.twitch.tv/pro_jn/c/1910231 1:43:06]&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) [http://www.twitch.tv/simpoldood/c/3436794 1:32:05]&lt;br /&gt;
&lt;br /&gt;
(8-1-1) [http://www.youtube.com/watch?v=yTWBbJaZjXY&amp;amp;list=PLD3E17FE1DB83E5D2&amp;amp;index=1 1:56:03]&lt;br /&gt;
&lt;br /&gt;
(1-8-1) [http://www.youtube.com/watch?v=BwSDnfRpxGI&amp;amp;list=PLD3E17FE1DB83E5D2 2:37:16]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.youtube.com/playlist?list=PLD3E17FE1DB83E5D2 2:30:41]&lt;br /&gt;
&lt;br /&gt;
(1-3-1) [http://www.twitch.tv/simpoldood/c/1909687 3:11:02.18]&lt;br /&gt;
&lt;br /&gt;
(2-1-1) [http://www.twitch.tv/simpoldood/c/1911875 2:44:45.14]&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) [http://www.twitch.tv/unwary/c/2913804 1:53:35]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
10:52.5 Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
1-1-8, 1-8-1, and 1-3-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
1:19:40 Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
1:32:05 Simpoldood&lt;br /&gt;
&lt;br /&gt;
1:53:35 Unwary&lt;br /&gt;
&lt;br /&gt;
3:20:29.8 Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
8-1-1, 1-1-8, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
8-1-1, 1-8-1, 1-3-1, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
1:56:03 Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
1-3-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
2:37:16 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:43:06 Pro_JN&lt;br /&gt;
&lt;br /&gt;
2:30:41 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
3:11:02.18 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
2:44:45.14 Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-3&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1. Theoretically possible, as the 2-1-1 run shows that you may get the key and pause before 400 experience have ticked up, which is when you&#039;d be required to level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby (having to cancel at 50 and 100, and up+A before 200) would be incredibly difficult.&lt;br /&gt;
&lt;br /&gt;
In case one wishes to gain no experience, OZKSTGSV+AAKSZGPA+EAKIYGEL as Game Genie codes should do the trick. At least Palace 1 has been verified to not give experience from enemies, pointbags, Horsehead, or the crystal with these active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1557</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1557"/>
		<updated>2014-02-03T00:41:43Z</updated>

		<summary type="html">&lt;p&gt;Myask: How to 1-1-1 with a Game Genie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Zelda II: The Adventure of Link/The Healer Glitch |Healer glitch]] and [[Thunderbird skip]] are disallowed by default, any runs that use either should be marked as glitched.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers alphabetically==&lt;br /&gt;
Actual completion levels shown, rather than which challenge intended. Deathless claims have not been verified.&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) [http://www.twitch.tv/myask/b/454563633 3:20:29.8]&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched) [http://www.twitch.tv/myask/c/2892512 10:52.5]&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless) [http://www.twitch.tv/pro_jn/c/3441447 1:19:40]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.twitch.tv/pro_jn/c/1910231 1:43:06]&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) [http://www.twitch.tv/simpoldood/c/3436794 1:32:05]&lt;br /&gt;
&lt;br /&gt;
(8-1-1) [http://www.youtube.com/watch?v=yTWBbJaZjXY&amp;amp;list=PLD3E17FE1DB83E5D2&amp;amp;index=1 1:56:03]&lt;br /&gt;
&lt;br /&gt;
(1-8-1) [http://www.youtube.com/watch?v=BwSDnfRpxGI&amp;amp;list=PLD3E17FE1DB83E5D2 2:37:16]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.youtube.com/playlist?list=PLD3E17FE1DB83E5D2 2:30:41]&lt;br /&gt;
&lt;br /&gt;
(1-3-1) [http://www.twitch.tv/simpoldood/c/1909687 3:11:02.18]&lt;br /&gt;
&lt;br /&gt;
(2-1-1) [http://www.twitch.tv/simpoldood/c/1911875 2:44:45.14]&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) [http://www.twitch.tv/unwary/c/2913804 1:53:35]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
10:52.5 Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
1-1-8, 1-8-1, and 1-3-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
1:19:40 Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
1:32:05 Simpoldood&lt;br /&gt;
&lt;br /&gt;
1:53:35 Unwary&lt;br /&gt;
&lt;br /&gt;
3:20:29.8 Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
8-1-1, 1-1-8, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
8-1-1, 1-8-1, 1-3-1, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
1:56:03 Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
1-3-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
2:37:16 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:43:06 Pro_JN&lt;br /&gt;
&lt;br /&gt;
2:30:41 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
3:11:02.18 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
2:44:45.14 Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-3&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1. Theoretically possible, as the 2-1-1 run shows that you may get the key and pause before 400 experience have ticked up, which is when you&#039;d be required to level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby.&lt;br /&gt;
&lt;br /&gt;
In case one wishes to gain no experience, OZKSTGSV+AAKSZGPA+EAKIYGEL as Game Genie codes should do the trick. At least Palace 1 has been verified to not give experience from enemies, pointbags, Horsehead, or the crystal with these active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1555</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1555"/>
		<updated>2014-02-03T00:31:24Z</updated>

		<summary type="html">&lt;p&gt;Myask: video add time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Zelda II: The Adventure of Link/The Healer Glitch |Healer glitch]] and [[Thunderbird skip]] are disallowed by default, any runs that use either should be marked as glitched.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers alphabetically==&lt;br /&gt;
Actual completion levels shown, rather than which challenge intended. Deathless claims have not been verified.&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) [http://www.twitch.tv/myask/b/454563633 3:20:29.8]&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched) [http://www.twitch.tv/myask/c/2892512 10:52.5]&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless) [http://www.twitch.tv/pro_jn/c/3441447 1:19:40]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.twitch.tv/pro_jn/c/1910231 1:43:06]&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) [http://www.twitch.tv/simpoldood/c/3436794 1:32:05]&lt;br /&gt;
&lt;br /&gt;
(8-1-1) [http://www.youtube.com/watch?v=yTWBbJaZjXY&amp;amp;list=PLD3E17FE1DB83E5D2&amp;amp;index=1 1:56:03]&lt;br /&gt;
&lt;br /&gt;
(1-8-1) [http://www.youtube.com/watch?v=BwSDnfRpxGI&amp;amp;list=PLD3E17FE1DB83E5D2 2:37:16]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) [http://www.youtube.com/playlist?list=PLD3E17FE1DB83E5D2 2:30:41]&lt;br /&gt;
&lt;br /&gt;
(1-3-1) [http://www.twitch.tv/simpoldood/c/1909687 3:11:02.18]&lt;br /&gt;
&lt;br /&gt;
(2-1-1) [http://www.twitch.tv/simpoldood/c/1911875 2:44:45.14]&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) [http://www.twitch.tv/unwary/c/2913804 1:53:35]&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
10:52.5 Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
1-1-8, 1-8-1, and 1-3-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
1:19:40 Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
1:32:05 Simpoldood&lt;br /&gt;
&lt;br /&gt;
1:53:35 Unwary&lt;br /&gt;
&lt;br /&gt;
3:20:29.8 Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
8-1-1, 1-1-8, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
8-1-1, 1-8-1, 1-3-1, and 2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039; only attempting this.&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
2-1-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
1:56:03 Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
1-3-1 runs (below) also complete this category.&lt;br /&gt;
&lt;br /&gt;
2:37:16 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:43:06 Pro_JN&lt;br /&gt;
&lt;br /&gt;
2:30:41 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
3:11:02.18 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
2:44:45.14 Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-3&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1. Theoretically possible, as the 2-1-1 run shows that you may get the key and pause before 400 experience have ticked up, which is when you&#039;d be required to level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1510</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1510"/>
		<updated>2013-12-29T01:10:19Z</updated>

		<summary type="html">&lt;p&gt;Myask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Zelda II: The Adventure of Link/The Healer Glitch |Healer glitch]] and [[Thunderbird skip]] are disallowed by default, any runs that use either should be marked as glitched.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers alphabetically==&lt;br /&gt;
Actual completion levels shown, rather than which challenge intended. Deathless claims have not been verified.&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) 3:20:29.8&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched)  10:52.5&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless)  1:19:40&lt;br /&gt;
&lt;br /&gt;
(1-1-8) 1:43:06&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) 1:32:05&lt;br /&gt;
&lt;br /&gt;
(8-1-1) 1:56:03&lt;br /&gt;
&lt;br /&gt;
(1-8-1) 2:37:16&lt;br /&gt;
&lt;br /&gt;
(1-1-8) 2:30:41&lt;br /&gt;
&lt;br /&gt;
(1-3-1) 3:11:02.18&lt;br /&gt;
&lt;br /&gt;
(2-1-1) 2:44:45.14&lt;br /&gt;
&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) 1:53:35&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
10:52.5 Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
&lt;br /&gt;
1:19:40 Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
1:32:05 Simpoldood&lt;br /&gt;
&lt;br /&gt;
1:53:35 Unwary&lt;br /&gt;
&lt;br /&gt;
3:20:29.8 Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:56:03 Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
&lt;br /&gt;
2:37:16 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:43:06 Pro_JN&lt;br /&gt;
&lt;br /&gt;
2:30:41 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
3:11:02.18 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
2:44:45.14 Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-3&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1. Theoretically possible, as the 2-1-1 run shows that you may get the key and pause before 400 experience have ticked up, which is when you&#039;d be required to level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1509</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1509"/>
		<updated>2013-12-29T01:01:23Z</updated>

		<summary type="html">&lt;p&gt;Myask: /* Organized by challengers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Zelda II: The Adventure of Link/The Healer Glitch |Healer glitch]] and [[Thunderbird skip]] are disallowed by default, any runs that use either should be marked as glitched.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers alphabetically==&lt;br /&gt;
Actual completion levels shown, rather than which challenge intended. Deathless claims have not been verified.&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) 3:20:29.8&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched)  10:52.5&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless)  1:19:40&lt;br /&gt;
&lt;br /&gt;
(1-1-8) 1:43:06&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) 1:32:05&lt;br /&gt;
&lt;br /&gt;
(8-1-1) 1:56:03&lt;br /&gt;
&lt;br /&gt;
(1-8-1) 2:37:16&lt;br /&gt;
&lt;br /&gt;
(1-1-8) 2:30:41&lt;br /&gt;
&lt;br /&gt;
(1-3-1) 3:11:02.18&lt;br /&gt;
&lt;br /&gt;
(2-1-1) 2:44:45.14&lt;br /&gt;
&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) 1:53:35&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
10:52.5 Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
&lt;br /&gt;
1:19:40 Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
1:32:05 Simpoldood&lt;br /&gt;
&lt;br /&gt;
1:53:35 Unwary&lt;br /&gt;
&lt;br /&gt;
3:20:29.8 Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:56:03 Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
&lt;br /&gt;
2:37:16 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:43:06 Pro_JN&lt;br /&gt;
&lt;br /&gt;
2:30:41 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
3:11:02.18 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
2:44:45.14 Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1508</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1508"/>
		<updated>2013-12-29T01:00:49Z</updated>

		<summary type="html">&lt;p&gt;Myask: /* Organized by challengers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Zelda II: The Adventure of Link/The Healer Glitch |Healer glitch]] and [[Thunderbird skip]] are disallowed by default, any runs that use either should be marked as glitched.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers==&lt;br /&gt;
Actual completion levels shown, rather than which challenge intended. Deathless claims have not been verified.&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) 3:20:29.8&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched)  10:52.5&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless)  1:19:40&lt;br /&gt;
&lt;br /&gt;
(1-1-8) 1:43:06&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) 1:32:05&lt;br /&gt;
&lt;br /&gt;
(8-1-1) 1:56:03&lt;br /&gt;
&lt;br /&gt;
(1-8-1) 2:37:16&lt;br /&gt;
&lt;br /&gt;
(1-1-8) 2:30:41&lt;br /&gt;
&lt;br /&gt;
(1-3-1) 3:11:02.18&lt;br /&gt;
&lt;br /&gt;
(2-1-1) 2:44:45.14&lt;br /&gt;
&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) 1:53:35&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
10:52.5 Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
&lt;br /&gt;
1:19:40 Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
1:32:05 Simpoldood&lt;br /&gt;
&lt;br /&gt;
1:53:35 Unwary&lt;br /&gt;
&lt;br /&gt;
3:20:29.8 Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:56:03 Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
&lt;br /&gt;
2:37:16 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:43:06 Pro_JN&lt;br /&gt;
&lt;br /&gt;
2:30:41 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
3:11:02.18 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
2:44:45.14 Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1507</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1507"/>
		<updated>2013-12-29T00:57:13Z</updated>

		<summary type="html">&lt;p&gt;Myask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Zelda II: The Adventure of Link/The Healer Glitch |Healer glitch]] and [[Thunderbird skip]] are disallowed by default, any runs that use either should be marked as glitched.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers==&lt;br /&gt;
Deathless claims have not been verified.&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) 3:20:29.8&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched)  10:52.5&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless)  1:19:40&lt;br /&gt;
&lt;br /&gt;
(1-1-8) 1:43:06&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) 1:32:05&lt;br /&gt;
&lt;br /&gt;
(8-1-1) 1:56:03&lt;br /&gt;
&lt;br /&gt;
(1-8-1) 2:37:16&lt;br /&gt;
&lt;br /&gt;
(1-1-8) 2:30:41&lt;br /&gt;
&lt;br /&gt;
(1-3-1) 3:11:02.18&lt;br /&gt;
&lt;br /&gt;
(2-1-1) 2:44:45.14&lt;br /&gt;
&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) 1:53:35&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
10:52.5 Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
&lt;br /&gt;
1:19:40 Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
1:32:05 Simpoldood&lt;br /&gt;
&lt;br /&gt;
1:53:35 Unwary&lt;br /&gt;
&lt;br /&gt;
3:20:29.8 Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:56:03 Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
&lt;br /&gt;
2:37:16 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:43:06 Pro_JN&lt;br /&gt;
&lt;br /&gt;
2:30:41 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
3:11:02.18 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
2:44:45.14 Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1506</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1506"/>
		<updated>2013-12-29T00:56:16Z</updated>

		<summary type="html">&lt;p&gt;Myask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[The Healer glitch]] and [[Thunderbird skip]] are disallowed by default, any runs that use either should be marked as glitched.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers==&lt;br /&gt;
Deathless claims have not been verified.&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) 3:20:29.8&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched)  10:52.5&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless)  1:19:40&lt;br /&gt;
&lt;br /&gt;
(1-1-8) 1:43:06&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) 1:32:05&lt;br /&gt;
&lt;br /&gt;
(8-1-1) 1:56:03&lt;br /&gt;
&lt;br /&gt;
(1-8-1) 2:37:16&lt;br /&gt;
&lt;br /&gt;
(1-1-8) 2:30:41&lt;br /&gt;
&lt;br /&gt;
(1-3-1) 3:11:02.18&lt;br /&gt;
&lt;br /&gt;
(2-1-1) 2:44:45.14&lt;br /&gt;
&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) 1:53:35&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
10:52.5 Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
&lt;br /&gt;
1:19:40 Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
1:32:05 Simpoldood&lt;br /&gt;
&lt;br /&gt;
1:53:35 Unwary&lt;br /&gt;
&lt;br /&gt;
3:20:29.8 Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:56:03 Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
&lt;br /&gt;
2:37:16 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:43:06 Pro_JN&lt;br /&gt;
&lt;br /&gt;
2:30:41 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
3:11:02.18 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
2:44:45.14 Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1505</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1505"/>
		<updated>2013-12-29T00:48:03Z</updated>

		<summary type="html">&lt;p&gt;Myask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers==&lt;br /&gt;
Deathless claims have not been verified.&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) 3:20:29.8&lt;br /&gt;
&lt;br /&gt;
(1-8-7 NG+ glitched)  10:52.5&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless)  1:19:40&lt;br /&gt;
&lt;br /&gt;
(1-1-8) 1:43:06&lt;br /&gt;
&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) 1:32:05&lt;br /&gt;
&lt;br /&gt;
(8-1-1) 1:56:03&lt;br /&gt;
&lt;br /&gt;
(1-8-1) 2:37:16&lt;br /&gt;
&lt;br /&gt;
(1-1-8) 2:30:41&lt;br /&gt;
&lt;br /&gt;
(1-3-1) 3:11:02.18&lt;br /&gt;
&lt;br /&gt;
(2-1-1) 2:44:45.14&lt;br /&gt;
&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) 1:53:35&lt;br /&gt;
&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
&lt;br /&gt;
10:52.5 Myask&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
&lt;br /&gt;
1:19:40 Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
1:32:05 Simpoldood&lt;br /&gt;
&lt;br /&gt;
1:53:35 Unwary&lt;br /&gt;
&lt;br /&gt;
3:20:29.8 Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:56:03 Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
&lt;br /&gt;
2:37:16 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
1:43:06 Pro_JN&lt;br /&gt;
&lt;br /&gt;
2:30:41 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
3:11:02.18 Simpoldood&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
&lt;br /&gt;
2:44:45.14 Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1504</id>
		<title>Zelda II: The Adventure of Link/Challenges</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link/Challenges&amp;diff=1504"/>
		<updated>2013-12-29T00:44:35Z</updated>

		<summary type="html">&lt;p&gt;Myask: Created page with &amp;quot;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Atta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several challenges have been attempted by runners of Zelda 2. Generally, they involve not leveling one or more stats, and are named according to either the constraint(s) &amp;quot;Attack 1&amp;quot; or the maximum allowed level &amp;quot;1-8-8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Organized by challengers==&lt;br /&gt;
Deathless claims have not been verified.&lt;br /&gt;
===Feasel===&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Myask===&lt;br /&gt;
(1-8-7) 3:20:29.8&lt;br /&gt;
(1-8-7 NG+ glitched)  10:52.5&lt;br /&gt;
===Pro_JN===&lt;br /&gt;
(1-7-7 deathless)  1:19:40&lt;br /&gt;
(1-1-8) 1:43:06&lt;br /&gt;
(1-1-8 deathless) no video&lt;br /&gt;
(1-3-1) no video&lt;br /&gt;
===Simpoldood===&lt;br /&gt;
(1-8-5) 1:32:05&lt;br /&gt;
(8-1-1) 1:56:03&lt;br /&gt;
(1-8-1) 2:37:16&lt;br /&gt;
(1-1-8) 2:30:41&lt;br /&gt;
(1-3-1) 3:11:02.18&lt;br /&gt;
(2-1-1) 2:44:45.14&lt;br /&gt;
===Unwary===&lt;br /&gt;
(1-8-8) 1:53:35&lt;br /&gt;
(1-1-8) no video&lt;br /&gt;
(1-8-1) no video&lt;br /&gt;
(1-4-1) no video&lt;br /&gt;
&lt;br /&gt;
==Organized by challenge, then time==&lt;br /&gt;
Roughly in increasing constraint order.&lt;br /&gt;
===Attack 1 NG+ glitched===&lt;br /&gt;
Showing Attack 1 has practically no effect on run difficulty or completion time for NG+ glitched.&lt;br /&gt;
10:52.5 Myask&lt;br /&gt;
&lt;br /&gt;
===Attack 1===&lt;br /&gt;
No Attack leveling. Life and Magic freely leveled, aka &amp;quot;1-8-8&amp;quot; though those levels are not always reached.&lt;br /&gt;
&lt;br /&gt;
1:19:40 Pro_JN (deathless)&lt;br /&gt;
1:32:05 Simpoldood&lt;br /&gt;
1:53:35 Unwary&lt;br /&gt;
3:20:29.8 Myask&lt;br /&gt;
&lt;br /&gt;
===Magic 1===&lt;br /&gt;
No Magic leveling. Attack and life freely leveled, aka &amp;quot;8-1-8&amp;quot;.&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===Life 1===&lt;br /&gt;
No Life leveling. Attack and Magic freely leveled, aka &amp;quot;8-8-1&amp;quot;.&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;br /&gt;
===&amp;quot;8-1-1&amp;quot;===&lt;br /&gt;
No Magic or Life leveling. Attack may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
1:56:03 Simpoldood&lt;br /&gt;
===&amp;quot;1-8-1&amp;quot;===&lt;br /&gt;
No Attack or Life leveling. Magic may be leveled.&lt;br /&gt;
2:37:16 Simpoldood&lt;br /&gt;
Complete (no video) Unwary (1-4-1)&lt;br /&gt;
Complete (no video) Unwary (1-8-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-8&amp;quot;===&lt;br /&gt;
No Attack or Magic leveling. Life may be leveled. Requires backtracking to Carock after New Kasuto Magic Container, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
1:43:06 Pro_JN&lt;br /&gt;
2:30:41 Simpoldood&lt;br /&gt;
Complete (no video) Pro_JN (deathless)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-3-1&amp;quot; Minimum Level variant===&lt;br /&gt;
No Attack or Life leveling. Magic is allowed to be leveled up to 3. Requires precise up+A after bosses but getting key, to avoid level. No Carock backtrack required: Magic 3 is minimum to cast Reflect with 7 containers.&lt;br /&gt;
&lt;br /&gt;
3:11:02.18 Simpoldood&lt;br /&gt;
Complete (no video) Feasel&lt;br /&gt;
Complete (no video) Pro_JN&lt;br /&gt;
Not Quite (no video) Unwary (1-4-1)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;2-1-1&amp;quot; Minimum Level variant===&lt;br /&gt;
Requires precise up+A after bosses but getting key, to avoid level; as well as backtracking to Carock after the eighth Magic Container in New Kasuto, as Reflect costs 7.5 containers at Magic 1.&lt;br /&gt;
2:44:45.14 Simpoldood&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1-1-1&amp;quot; no-levels===&lt;br /&gt;
(Probably) requires Game Genie or other game modification, as grabbing each post-boss key, pausing, and hitting up+A to save the &amp;quot;boss killed&amp;quot; flag without being forced to level from the experience gained thereby.&lt;br /&gt;
&#039;&#039;&#039;No runs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=File:Z2GPalacemap.png&amp;diff=1479</id>
		<title>File:Z2GPalacemap.png</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=File:Z2GPalacemap.png&amp;diff=1479"/>
		<updated>2013-09-05T18:42:15Z</updated>

		<summary type="html">&lt;p&gt;Myask: Myask uploaded a new version of &amp;amp;quot;File:Z2GPalacemap.png&amp;amp;quot;: Thunder use. Really. This should be the correct file...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Annotated Great Palace map, modified from Mike&#039;s RPG center map,&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=File:Z2GPalacemap.png&amp;diff=1478</id>
		<title>File:Z2GPalacemap.png</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=File:Z2GPalacemap.png&amp;diff=1478"/>
		<updated>2013-09-05T18:41:21Z</updated>

		<summary type="html">&lt;p&gt;Myask: Myask uploaded a new version of &amp;amp;quot;File:Z2GPalacemap.png&amp;amp;quot;: uploaded wrong file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Annotated Great Palace map, modified from Mike&#039;s RPG center map,&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=File:Z2GPalacemap.png&amp;diff=1477</id>
		<title>File:Z2GPalacemap.png</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=File:Z2GPalacemap.png&amp;diff=1477"/>
		<updated>2013-09-05T18:40:07Z</updated>

		<summary type="html">&lt;p&gt;Myask: Myask uploaded a new version of &amp;amp;quot;File:Z2GPalacemap.png&amp;amp;quot;: Remembered the required Thunder use.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Annotated Great Palace map, modified from Mike&#039;s RPG center map,&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link&amp;diff=1476</id>
		<title>Zelda II: The Adventure of Link</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link&amp;diff=1476"/>
		<updated>2013-09-05T04:15:19Z</updated>

		<summary type="html">&lt;p&gt;Myask: /* Maps */ adding Great Palace annotated map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In time this page will hold information about records, races, and strategies. We&#039;ve also got [records/ records] and [races/ races]. See also the menu above for pages on specific topics.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
&lt;br /&gt;
Most of the popular Zelda 2 speed running categories come from [http://speeddemosarchive.com/ SDA]. These include the Any% and 100% SDA categories. But these categories are very difficult for entry-level Zelda 2 speed running, so another category has also become popular: the 100% All Keys category, based on the old Twin Galaxies Extreme Rules category. [[Zelda II: The Adventure of Link/Categories|Read more about the categories]].&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Experience and Leveling===&lt;br /&gt;
&lt;br /&gt;
If you do not level properly in this game, it gets harder, and harder, and the game quickly gets out of hand. Make sure to have Attack level 4 by the time you leave Palace 1. This requires some luck, and some practice. Know your 6 counts. Know your P bags. It&#039;s critical to learn how to manipulate your experience, to ensure the biggest possible payoffs at the end of each palace. Level Attack early, and make sure your &amp;quot;Next&amp;quot; level is Attack every time you put a gem into a statue at the end of a palace.&lt;br /&gt;
&lt;br /&gt;
http://redcandle.us/wp-content/uploads/2012/11/zelda_ii_exp.png&lt;br /&gt;
&lt;br /&gt;
Know the experience chart, and know what monsters are left to kill in each palace (maps to come here soon)&lt;br /&gt;
&lt;br /&gt;
===Drops and 6 Counts===&lt;br /&gt;
&lt;br /&gt;
http://redcandle.us/wp-content/uploads/2012/10/Zelda2DropChart-v7.png&lt;br /&gt;
&lt;br /&gt;
There are three kinds of enemies in this game: Enemies with no drops, enemies in the &amp;quot;small&amp;quot; group, and enemies in the &amp;quot;large&amp;quot; group. This is important to know, because when the enemies drop items is not random. Every sixth enemy you kill in a group will drop an item. Kills in one group to not affect kills in the other group. So, if you kill 5 Bots, then an Iron Knuckle, killing another bot after will cause a small drop. Likewise, killing 4 Iron Knuckles, then killing some Bots, then killing two Stalfos will cause a large drop on the second Stalfos. The kind of drop you get, however, is random. Small drops will usually be a blue jar, but have a 1/8 chance of being a 50-point P Bag. Large drops are equally likely to be a red jar or a 200-point P Bag. This means if you kill the same enemies, in the same order, every time you play the game, you will get drops at the same times. This is an important fact in routing the game, as well as in recovering from bad luck or mistakes.&lt;br /&gt;
&lt;br /&gt;
===The Healer Glitch and Glitch Town===&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/The Healer Glitch|The Healer Glitch]]&lt;br /&gt;
&lt;br /&gt;
===The Darunia Superjump===&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/The Darunia Superjump|The Darunia Superjump]]&lt;br /&gt;
&lt;br /&gt;
===Luck Manipulation===&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/Luck Manipulation|Luck Manipulation]]&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques===&lt;br /&gt;
&lt;br /&gt;
The most important thing to know is to keep your momentum. If you&#039;re moving forward, you can keep hitting enemies, instead of letting them hit you while staying alive. This means that generally, the worst possible attack to make is the standing sword attack. It&#039;s slow because of the backswing, and you stop to make the attack. Better is the crouching sword attack. It&#039;s faster than the standing attack, but it also kills your momentum. However certain enemies are bad to crouch stab, such as the ever-annoying Tin Suits, who have top-heavy hit boxes. Jumping is the key to combat in Zelda 2. Often a jumping crouch thrust is best. Sometimes you will want to jump, crouch, and then thrust on your way down from your jump. Against other enemies, or for a final attack, you may want to attack while you&#039;re coming up in your jump. Enemies like Iron Knuckles need special techniques. Jump at them, do not crouch, and then thrust on the way down to hit them in the visor. However in a two square-high corridor, there isn’t room to jump. Instead, when facing an orange or red Iron Knuckle in this situation, press A then B right after, very quickly, to get attacks in. A blue Iron Knuckle can defeat this. Instead do jumping crouch stabs (most notable at the last key in palace 5).&lt;br /&gt;
&lt;br /&gt;
====The Jackhammer====&lt;br /&gt;
&lt;br /&gt;
The downstab is a powerful attack. While the game limits the frequency of sword stabs that are possible by pressing B, it does not limit the number of stabs possible by pressing down to do a downstab. This means that getting on top of an enemy and mashing down will get in many hits quickly. The Jackhammer is possibly most notable against Iron Knuckles in three tile high corridors (often seen it front of items). By jumping into the iron knuckle and doing a downstab, it&#039;s possible to get *inside* the enemy doing a downstab. By mashing down, one can hit the enemy over and over, killing the Iron Knuckle (or getting through it with a lot of damage done at least) without doing any damage at all to Link. Other useful jackhammer opportunities: Dragon heads, Bubbles (in a casual run or a no-reset run where 50xp is needed), Barba, (in theory) Boss Gooma, Horsehead, Helmethead (after the helmets are removed).&lt;br /&gt;
&lt;br /&gt;
====The Whirlwind and the Panicked Dolphin====&lt;br /&gt;
&lt;br /&gt;
Related to the jackhammer is the whirlwind. Primarily used in TASes, the whirlwind does aerial crouch stabs, while alternating pressing left and right. Similarly to how mashing down will create multiple hits, so too will constantly changing directions. It&#039;s rare that this is doable and practical in a live run, but there is one enemy whom it is useful to attack in this way, or at least try: Thunderbird. [http://www.twitch.tv/error72/c/2046361 Sometimes, you&#039;ll just get lucky] by mashing around like a panicked dolphin.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/Rebonack|Rebonack]]&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/Barba|Barba]]&lt;br /&gt;
&lt;br /&gt;
==Beginning Advice==&lt;br /&gt;
&lt;br /&gt;
Run the 100% All Keys category.  It&#039;s the best introduction to the game.&lt;br /&gt;
&lt;br /&gt;
===All Keys Route===&lt;br /&gt;
&lt;br /&gt;
A true beginner to the game may not even know where to go or, worse, will emulate the routes used by the very best players playing the hardest game categories. This is a mistake. My advice is to follow this route:&lt;br /&gt;
&lt;br /&gt;
# Magic Container south of North Palace&lt;br /&gt;
# Town of Rauru – Shield Spell&lt;br /&gt;
# Heart Container south of Palace 1&lt;br /&gt;
# Palace 1: Parapa – Candle&lt;br /&gt;
# Trophy&lt;br /&gt;
# Town of Ruto – Jump Spell&lt;br /&gt;
# 1-up south of Medicine&lt;br /&gt;
# Bagu&lt;br /&gt;
# Town of Saria – Life Spell&lt;br /&gt;
# Death Mountain – Hammer&lt;br /&gt;
# Magic Container west of Hammer&lt;br /&gt;
# 1-up southwest of Mido&lt;br /&gt;
# Heart Container east of Palace 2&lt;br /&gt;
# Medicine&lt;br /&gt;
# Town of Mido – Fairy Spell, Downward Thrust&lt;br /&gt;
# Palace 2: Midoro – Handy Glove&lt;br /&gt;
# Palace 3: Island – Raft&lt;br /&gt;
# Town of Nabooru – Fire Spell&lt;br /&gt;
# 1-up west of Maze Island&lt;br /&gt;
# Magic Container on Maze Island&lt;br /&gt;
# Palace 4: Maze – Boots&lt;br /&gt;
# Lost Child&lt;br /&gt;
# Town of Darunia – Reflect Spell, Upward Thrust&lt;br /&gt;
# Palace 4: Complete&lt;br /&gt;
# Heart Container north of Palace 5&lt;br /&gt;
# Palace 5: Ocean – Flute&lt;br /&gt;
# 1-up north of the Valley of Death&lt;br /&gt;
# Town of New Kasuto – Magic Container, Spell Spell, Magic Key&lt;br /&gt;
# Heart Container east of Palace 6&lt;br /&gt;
# Palace 6: Hidden – Cross&lt;br /&gt;
# Town of Kasuto – Thunder Spell&lt;br /&gt;
# Palace 7: Great&lt;br /&gt;
&lt;br /&gt;
This is a basic route that, if executed well enough, would produce respectable times in the 100% All Keys category, assuming the runner does not fairy through doors.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know where these places are, or how to get through the dungeons, there are maps to help. [http://mikesrpgcenter.com/ Mike&#039;s RPG Center] has great maps, though a beginner may find the palace maps of [http://nesmaps.com/ NESMaps.com] easier to read. An intermediate form based on Mike&#039;s with extra details added is [[Media:MyaskZ2palacemaps.png|here]], with Great Palace map [[Media:Z2GPalacemap.png|here]]. A diagram showing some of the ways that do not result in encounters from the beginning is [[Media:Z2SafeFromNP.png|here]]. Here&#039;s a little animation that could serve as a reminder of the route. I link it because it&#039;s cute: http://redcandle.us/wp-content/uploads/2012/10/z2-100ak-route-animation.gif Only after mastering this route should the runner attempt more advanced routes, such as those run by the top any% runners, which include skipping the candle entirely, getting the Fairy spell before Palace 1, and skipping spells like Life or Spell.&lt;br /&gt;
&lt;br /&gt;
===Sample Leveling Plans===&lt;br /&gt;
&lt;br /&gt;
This was the leveling made known by John &#039;Pro_JN&#039; Nurminen. It&#039;s relatively easy to pick up, and used to set world records.&lt;br /&gt;
&lt;br /&gt;
* At Palace 1 Gem: 3/1/1&lt;br /&gt;
* After Palace 1: 4/1/1&lt;br /&gt;
* At Hammer: 4/2/3&lt;br /&gt;
* At Palace 2 Gem: 5/3/3&lt;br /&gt;
* After Palace 2: 6/3/3&lt;br /&gt;
* At Palace 3 Gem: 6/3/4&lt;br /&gt;
* After Palace 3: 7/3/4&lt;br /&gt;
* After Palace 4: 7/3/7&lt;br /&gt;
* At Palace 5 Gem: 7/3/8&lt;br /&gt;
* After Palace 5: 7/7/8&lt;br /&gt;
* After Palace 6: 7/8/8&lt;br /&gt;
&lt;br /&gt;
Here is a more advanced leveling plan, used by some other record-setting runners. Credit to Feasel for walking me through it:&lt;br /&gt;
&lt;br /&gt;
* At Palace 1 Gem: 3/1/1&lt;br /&gt;
* After Palace 1: 4/1/1&lt;br /&gt;
* At Hammer: 4/2/3&lt;br /&gt;
* At Palace 2 Gem: 5/3/3&lt;br /&gt;
* After Palace 2: 6/3/3&lt;br /&gt;
* At Palace 3 Gem: 6/3/4&lt;br /&gt;
* After Palace 3: 7/3/4&lt;br /&gt;
* At Palace 4 Gem: 7/4/4&lt;br /&gt;
* After Palace 4: 8/4/4&lt;br /&gt;
* At Palace 5 Gem: 8/4/5&lt;br /&gt;
* After Palace 5: 8/6/7&lt;br /&gt;
* After Palace 6: 8/7/7&lt;br /&gt;
* Entering Palace 7: 8/8/7&lt;br /&gt;
&lt;br /&gt;
Note that to use this leveling, you must make sure to trigger the full 9000 XP rewards at Palace 5 and at Palace 6.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a variant of the 8/7/7 leveling, which addresses the possibility of not getting 4/1/1 out of Palace 1. Credit to Duxcub, Solairflaire, and Pro_JN in helping me get it nailed down:&lt;br /&gt;
&lt;br /&gt;
* At Palace 1 Gem: 2/1/1&lt;br /&gt;
* After Palace 1: 3/1/1&lt;br /&gt;
* At Hammer: 4/1/2&lt;br /&gt;
* At Palace 2 Gem: 5/1/2&lt;br /&gt;
* After Palace 2: 6/1/2&lt;br /&gt;
* At Palace 3 Gem: 6/2/4&lt;br /&gt;
* After Palace 3: 7/2/4&lt;br /&gt;
* At Palace 4 Gem: 7/4/4&lt;br /&gt;
* After Palace 4: 8/4/4&lt;br /&gt;
* At Palace 5 Gem: 8/4/5&lt;br /&gt;
* After Palace 5: 8/6/7&lt;br /&gt;
* After Palace 6: 8/7/7&lt;br /&gt;
* At Great Palace: 8/8/7&lt;br /&gt;
&lt;br /&gt;
==Records==&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/Records|Records]]&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=File:Z2GPalacemap.png&amp;diff=1475</id>
		<title>File:Z2GPalacemap.png</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=File:Z2GPalacemap.png&amp;diff=1475"/>
		<updated>2013-09-05T04:14:01Z</updated>

		<summary type="html">&lt;p&gt;Myask: Annotated Great Palace map, modified from Mike&amp;#039;s RPG center map,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Annotated Great Palace map, modified from Mike&#039;s RPG center map,&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link&amp;diff=1471</id>
		<title>Zelda II: The Adventure of Link</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link&amp;diff=1471"/>
		<updated>2013-08-29T23:56:18Z</updated>

		<summary type="html">&lt;p&gt;Myask: /* Maps */ fix linkstyle to link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In time this page will hold information about records, races, and strategies. We&#039;ve also got [records/ records] and [races/ races]. See also the menu above for pages on specific topics.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
&lt;br /&gt;
Most of the popular Zelda 2 speed running categories come from [http://speeddemosarchive.com/ SDA]. These include the Any% and 100% SDA categories. But these categories are very difficult for entry-level Zelda 2 speed running, so another category has also become popular: the 100% All Keys category, based on the old Twin Galaxies Extreme Rules category. [[Zelda II: The Adventure of Link/Categories|Read more about the categories]].&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Experience and Leveling===&lt;br /&gt;
&lt;br /&gt;
If you do not level properly in this game, it gets harder, and harder, and the game quickly gets out of hand. Make sure to have Attack level 4 by the time you leave Palace 1. This requires some luck, and some practice. Know your 6 counts. Know your P bags. It&#039;s critical to learn how to manipulate your experience, to ensure the biggest possible payoffs at the end of each palace. Level Attack early, and make sure your &amp;quot;Next&amp;quot; level is Attack every time you put a gem into a statue at the end of a palace.&lt;br /&gt;
&lt;br /&gt;
http://redcandle.us/wp-content/uploads/2012/11/zelda_ii_exp.png&lt;br /&gt;
&lt;br /&gt;
Know the experience chart, and know what monsters are left to kill in each palace (maps to come here soon)&lt;br /&gt;
&lt;br /&gt;
===Drops and 6 Counts===&lt;br /&gt;
&lt;br /&gt;
http://redcandle.us/wp-content/uploads/2012/10/Zelda2DropChart-v7.png&lt;br /&gt;
&lt;br /&gt;
There are three kinds of enemies in this game: Enemies with no drops, enemies in the &amp;quot;small&amp;quot; group, and enemies in the &amp;quot;large&amp;quot; group. This is important to know, because when the enemies drop items is not random. Every sixth enemy you kill in a group will drop an item. Kills in one group to not affect kills in the other group. So, if you kill 5 Bots, then an Iron Knuckle, killing another bot after will cause a small drop. Likewise, killing 4 Iron Knuckles, then killing some Bots, then killing two Stalfos will cause a large drop on the second Stalfos. The kind of drop you get, however, is random. Small drops will usually be a blue jar, but have a 1/8 chance of being a 50-point P Bag. Large drops are equally likely to be a red jar or a 200-point P Bag. This means if you kill the same enemies, in the same order, every time you play the game, you will get drops at the same times. This is an important fact in routing the game, as well as in recovering from bad luck or mistakes.&lt;br /&gt;
&lt;br /&gt;
===The Healer Glitch and Glitch Town===&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/The Healer Glitch|The Healer Glitch]]&lt;br /&gt;
&lt;br /&gt;
===The Darunia Superjump===&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/The Darunia Superjump|The Darunia Superjump]]&lt;br /&gt;
&lt;br /&gt;
===Luck Manipulation===&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/Luck Manipulation|Luck Manipulation]]&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques===&lt;br /&gt;
&lt;br /&gt;
The most important thing to know is to keep your momentum. If you&#039;re moving forward, you can keep hitting enemies, instead of letting them hit you while staying alive. This means that generally, the worst possible attack to make is the standing sword attack. It&#039;s slow because of the backswing, and you stop to make the attack. Better is the crouching sword attack. It&#039;s faster than the standing attack, but it also kills your momentum. However certain enemies are bad to crouch stab, such as the ever-annoying Tin Suits, who have top-heavy hit boxes. Jumping is the key to combat in Zelda 2. Often a jumping crouch thrust is best. Sometimes you will want to jump, crouch, and then thrust on your way down from your jump. Against other enemies, or for a final attack, you may want to attack while you&#039;re coming up in your jump. Enemies like Iron Knuckles need special techniques. Jump at them, do not crouch, and then thrust on the way down to hit them in the visor. However in a two square-high corridor, there isn’t room to jump. Instead, when facing an orange or red Iron Knuckle in this situation, press A then B right after, very quickly, to get attacks in. A blue Iron Knuckle can defeat this. Instead do jumping crouch stabs (most notable at the last key in palace 5).&lt;br /&gt;
&lt;br /&gt;
====The Jackhammer====&lt;br /&gt;
&lt;br /&gt;
The downstab is a powerful attack. While the game limits the frequency of sword stabs that are possible by pressing B, it does not limit the number of stabs possible by pressing down to do a downstab. This means that getting on top of an enemy and mashing down will get in many hits quickly. The Jackhammer is possibly most notable against Iron Knuckles in three tile high corridors (often seen it front of items). By jumping into the iron knuckle and doing a downstab, it&#039;s possible to get *inside* the enemy doing a downstab. By mashing down, one can hit the enemy over and over, killing the Iron Knuckle (or getting through it with a lot of damage done at least) without doing any damage at all to Link. Other useful jackhammer opportunities: Dragon heads, Bubbles (in a casual run or a no-reset run where 50xp is needed), Barba, (in theory) Boss Gooma, Horsehead, Helmethead (after the helmets are removed).&lt;br /&gt;
&lt;br /&gt;
====The Whirlwind and the Panicked Dolphin====&lt;br /&gt;
&lt;br /&gt;
Related to the jackhammer is the whirlwind. Primarily used in TASes, the whirlwind does aerial crouch stabs, while alternating pressing left and right. Similarly to how mashing down will create multiple hits, so too will constantly changing directions. It&#039;s rare that this is doable and practical in a live run, but there is one enemy whom it is useful to attack in this way, or at least try: Thunderbird. [http://www.twitch.tv/error72/c/2046361 Sometimes, you&#039;ll just get lucky] by mashing around like a panicked dolphin.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/Rebonack|Rebonack]]&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/Barba|Barba]]&lt;br /&gt;
&lt;br /&gt;
==Beginning Advice==&lt;br /&gt;
&lt;br /&gt;
Run the 100% All Keys category.  It&#039;s the best introduction to the game.&lt;br /&gt;
&lt;br /&gt;
===All Keys Route===&lt;br /&gt;
&lt;br /&gt;
A true beginner to the game may not even know where to go or, worse, will emulate the routes used by the very best players playing the hardest game categories. This is a mistake. My advice is to follow this route:&lt;br /&gt;
&lt;br /&gt;
# Magic Container south of North Palace&lt;br /&gt;
# Town of Rauru – Shield Spell&lt;br /&gt;
# Heart Container south of Palace 1&lt;br /&gt;
# Palace 1: Parapa – Candle&lt;br /&gt;
# Trophy&lt;br /&gt;
# Town of Ruto – Jump Spell&lt;br /&gt;
# 1-up south of Medicine&lt;br /&gt;
# Bagu&lt;br /&gt;
# Town of Saria – Life Spell&lt;br /&gt;
# Death Mountain – Hammer&lt;br /&gt;
# Magic Container west of Hammer&lt;br /&gt;
# 1-up southwest of Mido&lt;br /&gt;
# Heart Container east of Palace 2&lt;br /&gt;
# Medicine&lt;br /&gt;
# Town of Mido – Fairy Spell, Downward Thrust&lt;br /&gt;
# Palace 2: Midoro – Handy Glove&lt;br /&gt;
# Palace 3: Island – Raft&lt;br /&gt;
# Town of Nabooru – Fire Spell&lt;br /&gt;
# 1-up west of Maze Island&lt;br /&gt;
# Magic Container on Maze Island&lt;br /&gt;
# Palace 4: Maze – Boots&lt;br /&gt;
# Lost Child&lt;br /&gt;
# Town of Darunia – Reflect Spell, Upward Thrust&lt;br /&gt;
# Palace 4: Complete&lt;br /&gt;
# Heart Container north of Palace 5&lt;br /&gt;
# Palace 5: Ocean – Flute&lt;br /&gt;
# 1-up north of the Valley of Death&lt;br /&gt;
# Town of New Kasuto – Magic Container, Spell Spell, Magic Key&lt;br /&gt;
# Heart Container east of Palace 6&lt;br /&gt;
# Palace 6: Hidden – Cross&lt;br /&gt;
# Town of Kasuto – Thunder Spell&lt;br /&gt;
# Palace 7: Great&lt;br /&gt;
&lt;br /&gt;
This is a basic route that, if executed well enough, would produce respectable times in the 100% All Keys category, assuming the runner does not fairy through doors.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know where these places are, or how to get through the dungeons, there are maps to help. [http://mikesrpgcenter.com/ Mike&#039;s RPG Center] has great maps, though a beginner may find the palace maps of [http://nesmaps.com/ NESMaps.com] easier to read. An intermediate form based on Mike&#039;s with extra details added is [[Media:MyaskZ2palacemaps.png|here]]. A diagram showing some of the ways that do not result in encounters from the beginning is [[Media:Z2SafeFromNP.png|here]]. Here&#039;s a little animation that could serve as a reminder of the route. I link it because it&#039;s cute: http://redcandle.us/wp-content/uploads/2012/10/z2-100ak-route-animation.gif Only after mastering this route should the runner attempt more advanced routes, such as those run by the top any% runners, which include skipping the candle entirely, getting the Fairy spell before Palace 1, and skipping spells like Life or Spell.&lt;br /&gt;
&lt;br /&gt;
===Sample Leveling Plans===&lt;br /&gt;
&lt;br /&gt;
This was the leveling made known by John &#039;Pro_JN&#039; Nurminen. It&#039;s relatively easy to pick up, and used to set world records.&lt;br /&gt;
&lt;br /&gt;
* At Palace 1 Gem: 3/1/1&lt;br /&gt;
* After Palace 1: 4/1/1&lt;br /&gt;
* At Hammer: 4/2/3&lt;br /&gt;
* At Palace 2 Gem: 5/3/3&lt;br /&gt;
* After Palace 2: 6/3/3&lt;br /&gt;
* At Palace 3 Gem: 6/3/4&lt;br /&gt;
* After Palace 3: 7/3/4&lt;br /&gt;
* After Palace 4: 7/3/7&lt;br /&gt;
* At Palace 5 Gem: 7/3/8&lt;br /&gt;
* After Palace 5: 7/7/8&lt;br /&gt;
* After Palace 6: 7/8/8&lt;br /&gt;
&lt;br /&gt;
Here is a more advanced leveling plan, used by some other record-setting runners. Credit to Feasel for walking me through it:&lt;br /&gt;
&lt;br /&gt;
* At Palace 1 Gem: 3/1/1&lt;br /&gt;
* After Palace 1: 4/1/1&lt;br /&gt;
* At Hammer: 4/2/3&lt;br /&gt;
* At Palace 2 Gem: 5/3/3&lt;br /&gt;
* After Palace 2: 6/3/3&lt;br /&gt;
* At Palace 3 Gem: 6/3/4&lt;br /&gt;
* After Palace 3: 7/3/4&lt;br /&gt;
* At Palace 4 Gem: 7/4/4&lt;br /&gt;
* After Palace 4: 8/4/4&lt;br /&gt;
* At Palace 5 Gem: 8/4/5&lt;br /&gt;
* After Palace 5: 8/6/7&lt;br /&gt;
* After Palace 6: 8/7/7&lt;br /&gt;
* Entering Palace 7: 8/8/7&lt;br /&gt;
&lt;br /&gt;
Note that to use this leveling, you must make sure to trigger the full 9000 XP rewards at Palace 5 and at Palace 6.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a variant of the 8/7/7 leveling, which addresses the possibility of not getting 4/1/1 out of Palace 1. Credit to Duxcub, Solairflaire, and Pro_JN in helping me get it nailed down:&lt;br /&gt;
&lt;br /&gt;
* At Palace 1 Gem: 2/1/1&lt;br /&gt;
* After Palace 1: 3/1/1&lt;br /&gt;
* At Hammer: 4/1/2&lt;br /&gt;
* At Palace 2 Gem: 5/1/2&lt;br /&gt;
* After Palace 2: 6/1/2&lt;br /&gt;
* At Palace 3 Gem: 6/2/4&lt;br /&gt;
* After Palace 3: 7/2/4&lt;br /&gt;
* At Palace 4 Gem: 7/4/4&lt;br /&gt;
* After Palace 4: 8/4/4&lt;br /&gt;
* At Palace 5 Gem: 8/4/5&lt;br /&gt;
* After Palace 5: 8/6/7&lt;br /&gt;
* After Palace 6: 8/7/7&lt;br /&gt;
* At Great Palace: 8/8/7&lt;br /&gt;
&lt;br /&gt;
==Records==&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/Records|Records]]&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link&amp;diff=1470</id>
		<title>Zelda II: The Adventure of Link</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=Zelda_II:_The_Adventure_of_Link&amp;diff=1470"/>
		<updated>2013-08-29T23:55:51Z</updated>

		<summary type="html">&lt;p&gt;Myask: /* Maps */ add new hosted maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In time this page will hold information about records, races, and strategies. We&#039;ve also got [records/ records] and [races/ races]. See also the menu above for pages on specific topics.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
&lt;br /&gt;
Most of the popular Zelda 2 speed running categories come from [http://speeddemosarchive.com/ SDA]. These include the Any% and 100% SDA categories. But these categories are very difficult for entry-level Zelda 2 speed running, so another category has also become popular: the 100% All Keys category, based on the old Twin Galaxies Extreme Rules category. [[Zelda II: The Adventure of Link/Categories|Read more about the categories]].&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Experience and Leveling===&lt;br /&gt;
&lt;br /&gt;
If you do not level properly in this game, it gets harder, and harder, and the game quickly gets out of hand. Make sure to have Attack level 4 by the time you leave Palace 1. This requires some luck, and some practice. Know your 6 counts. Know your P bags. It&#039;s critical to learn how to manipulate your experience, to ensure the biggest possible payoffs at the end of each palace. Level Attack early, and make sure your &amp;quot;Next&amp;quot; level is Attack every time you put a gem into a statue at the end of a palace.&lt;br /&gt;
&lt;br /&gt;
http://redcandle.us/wp-content/uploads/2012/11/zelda_ii_exp.png&lt;br /&gt;
&lt;br /&gt;
Know the experience chart, and know what monsters are left to kill in each palace (maps to come here soon)&lt;br /&gt;
&lt;br /&gt;
===Drops and 6 Counts===&lt;br /&gt;
&lt;br /&gt;
http://redcandle.us/wp-content/uploads/2012/10/Zelda2DropChart-v7.png&lt;br /&gt;
&lt;br /&gt;
There are three kinds of enemies in this game: Enemies with no drops, enemies in the &amp;quot;small&amp;quot; group, and enemies in the &amp;quot;large&amp;quot; group. This is important to know, because when the enemies drop items is not random. Every sixth enemy you kill in a group will drop an item. Kills in one group to not affect kills in the other group. So, if you kill 5 Bots, then an Iron Knuckle, killing another bot after will cause a small drop. Likewise, killing 4 Iron Knuckles, then killing some Bots, then killing two Stalfos will cause a large drop on the second Stalfos. The kind of drop you get, however, is random. Small drops will usually be a blue jar, but have a 1/8 chance of being a 50-point P Bag. Large drops are equally likely to be a red jar or a 200-point P Bag. This means if you kill the same enemies, in the same order, every time you play the game, you will get drops at the same times. This is an important fact in routing the game, as well as in recovering from bad luck or mistakes.&lt;br /&gt;
&lt;br /&gt;
===The Healer Glitch and Glitch Town===&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/The Healer Glitch|The Healer Glitch]]&lt;br /&gt;
&lt;br /&gt;
===The Darunia Superjump===&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/The Darunia Superjump|The Darunia Superjump]]&lt;br /&gt;
&lt;br /&gt;
===Luck Manipulation===&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/Luck Manipulation|Luck Manipulation]]&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques===&lt;br /&gt;
&lt;br /&gt;
The most important thing to know is to keep your momentum. If you&#039;re moving forward, you can keep hitting enemies, instead of letting them hit you while staying alive. This means that generally, the worst possible attack to make is the standing sword attack. It&#039;s slow because of the backswing, and you stop to make the attack. Better is the crouching sword attack. It&#039;s faster than the standing attack, but it also kills your momentum. However certain enemies are bad to crouch stab, such as the ever-annoying Tin Suits, who have top-heavy hit boxes. Jumping is the key to combat in Zelda 2. Often a jumping crouch thrust is best. Sometimes you will want to jump, crouch, and then thrust on your way down from your jump. Against other enemies, or for a final attack, you may want to attack while you&#039;re coming up in your jump. Enemies like Iron Knuckles need special techniques. Jump at them, do not crouch, and then thrust on the way down to hit them in the visor. However in a two square-high corridor, there isn’t room to jump. Instead, when facing an orange or red Iron Knuckle in this situation, press A then B right after, very quickly, to get attacks in. A blue Iron Knuckle can defeat this. Instead do jumping crouch stabs (most notable at the last key in palace 5).&lt;br /&gt;
&lt;br /&gt;
====The Jackhammer====&lt;br /&gt;
&lt;br /&gt;
The downstab is a powerful attack. While the game limits the frequency of sword stabs that are possible by pressing B, it does not limit the number of stabs possible by pressing down to do a downstab. This means that getting on top of an enemy and mashing down will get in many hits quickly. The Jackhammer is possibly most notable against Iron Knuckles in three tile high corridors (often seen it front of items). By jumping into the iron knuckle and doing a downstab, it&#039;s possible to get *inside* the enemy doing a downstab. By mashing down, one can hit the enemy over and over, killing the Iron Knuckle (or getting through it with a lot of damage done at least) without doing any damage at all to Link. Other useful jackhammer opportunities: Dragon heads, Bubbles (in a casual run or a no-reset run where 50xp is needed), Barba, (in theory) Boss Gooma, Horsehead, Helmethead (after the helmets are removed).&lt;br /&gt;
&lt;br /&gt;
====The Whirlwind and the Panicked Dolphin====&lt;br /&gt;
&lt;br /&gt;
Related to the jackhammer is the whirlwind. Primarily used in TASes, the whirlwind does aerial crouch stabs, while alternating pressing left and right. Similarly to how mashing down will create multiple hits, so too will constantly changing directions. It&#039;s rare that this is doable and practical in a live run, but there is one enemy whom it is useful to attack in this way, or at least try: Thunderbird. [http://www.twitch.tv/error72/c/2046361 Sometimes, you&#039;ll just get lucky] by mashing around like a panicked dolphin.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/Rebonack|Rebonack]]&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/Barba|Barba]]&lt;br /&gt;
&lt;br /&gt;
==Beginning Advice==&lt;br /&gt;
&lt;br /&gt;
Run the 100% All Keys category.  It&#039;s the best introduction to the game.&lt;br /&gt;
&lt;br /&gt;
===All Keys Route===&lt;br /&gt;
&lt;br /&gt;
A true beginner to the game may not even know where to go or, worse, will emulate the routes used by the very best players playing the hardest game categories. This is a mistake. My advice is to follow this route:&lt;br /&gt;
&lt;br /&gt;
# Magic Container south of North Palace&lt;br /&gt;
# Town of Rauru – Shield Spell&lt;br /&gt;
# Heart Container south of Palace 1&lt;br /&gt;
# Palace 1: Parapa – Candle&lt;br /&gt;
# Trophy&lt;br /&gt;
# Town of Ruto – Jump Spell&lt;br /&gt;
# 1-up south of Medicine&lt;br /&gt;
# Bagu&lt;br /&gt;
# Town of Saria – Life Spell&lt;br /&gt;
# Death Mountain – Hammer&lt;br /&gt;
# Magic Container west of Hammer&lt;br /&gt;
# 1-up southwest of Mido&lt;br /&gt;
# Heart Container east of Palace 2&lt;br /&gt;
# Medicine&lt;br /&gt;
# Town of Mido – Fairy Spell, Downward Thrust&lt;br /&gt;
# Palace 2: Midoro – Handy Glove&lt;br /&gt;
# Palace 3: Island – Raft&lt;br /&gt;
# Town of Nabooru – Fire Spell&lt;br /&gt;
# 1-up west of Maze Island&lt;br /&gt;
# Magic Container on Maze Island&lt;br /&gt;
# Palace 4: Maze – Boots&lt;br /&gt;
# Lost Child&lt;br /&gt;
# Town of Darunia – Reflect Spell, Upward Thrust&lt;br /&gt;
# Palace 4: Complete&lt;br /&gt;
# Heart Container north of Palace 5&lt;br /&gt;
# Palace 5: Ocean – Flute&lt;br /&gt;
# 1-up north of the Valley of Death&lt;br /&gt;
# Town of New Kasuto – Magic Container, Spell Spell, Magic Key&lt;br /&gt;
# Heart Container east of Palace 6&lt;br /&gt;
# Palace 6: Hidden – Cross&lt;br /&gt;
# Town of Kasuto – Thunder Spell&lt;br /&gt;
# Palace 7: Great&lt;br /&gt;
&lt;br /&gt;
This is a basic route that, if executed well enough, would produce respectable times in the 100% All Keys category, assuming the runner does not fairy through doors.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know where these places are, or how to get through the dungeons, there are maps to help. [http://mikesrpgcenter.com/ Mike&#039;s RPG Center] has great maps, though a beginner may find the palace maps of [http://nesmaps.com/ NESMaps.com] easier to read. An intermediate form based on Mike&#039;s with extra details added is [[Media:MyaskZ2palacemaps.png|here]]. A diagram showing some of the ways that do not result in encounters from the beginning is [[File:Z2SafeFromNP.png|here]]. Here&#039;s a little animation that could serve as a reminder of the route. I link it because it&#039;s cute: http://redcandle.us/wp-content/uploads/2012/10/z2-100ak-route-animation.gif Only after mastering this route should the runner attempt more advanced routes, such as those run by the top any% runners, which include skipping the candle entirely, getting the Fairy spell before Palace 1, and skipping spells like Life or Spell.&lt;br /&gt;
&lt;br /&gt;
===Sample Leveling Plans===&lt;br /&gt;
&lt;br /&gt;
This was the leveling made known by John &#039;Pro_JN&#039; Nurminen. It&#039;s relatively easy to pick up, and used to set world records.&lt;br /&gt;
&lt;br /&gt;
* At Palace 1 Gem: 3/1/1&lt;br /&gt;
* After Palace 1: 4/1/1&lt;br /&gt;
* At Hammer: 4/2/3&lt;br /&gt;
* At Palace 2 Gem: 5/3/3&lt;br /&gt;
* After Palace 2: 6/3/3&lt;br /&gt;
* At Palace 3 Gem: 6/3/4&lt;br /&gt;
* After Palace 3: 7/3/4&lt;br /&gt;
* After Palace 4: 7/3/7&lt;br /&gt;
* At Palace 5 Gem: 7/3/8&lt;br /&gt;
* After Palace 5: 7/7/8&lt;br /&gt;
* After Palace 6: 7/8/8&lt;br /&gt;
&lt;br /&gt;
Here is a more advanced leveling plan, used by some other record-setting runners. Credit to Feasel for walking me through it:&lt;br /&gt;
&lt;br /&gt;
* At Palace 1 Gem: 3/1/1&lt;br /&gt;
* After Palace 1: 4/1/1&lt;br /&gt;
* At Hammer: 4/2/3&lt;br /&gt;
* At Palace 2 Gem: 5/3/3&lt;br /&gt;
* After Palace 2: 6/3/3&lt;br /&gt;
* At Palace 3 Gem: 6/3/4&lt;br /&gt;
* After Palace 3: 7/3/4&lt;br /&gt;
* At Palace 4 Gem: 7/4/4&lt;br /&gt;
* After Palace 4: 8/4/4&lt;br /&gt;
* At Palace 5 Gem: 8/4/5&lt;br /&gt;
* After Palace 5: 8/6/7&lt;br /&gt;
* After Palace 6: 8/7/7&lt;br /&gt;
* Entering Palace 7: 8/8/7&lt;br /&gt;
&lt;br /&gt;
Note that to use this leveling, you must make sure to trigger the full 9000 XP rewards at Palace 5 and at Palace 6.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a variant of the 8/7/7 leveling, which addresses the possibility of not getting 4/1/1 out of Palace 1. Credit to Duxcub, Solairflaire, and Pro_JN in helping me get it nailed down:&lt;br /&gt;
&lt;br /&gt;
* At Palace 1 Gem: 2/1/1&lt;br /&gt;
* After Palace 1: 3/1/1&lt;br /&gt;
* At Hammer: 4/1/2&lt;br /&gt;
* At Palace 2 Gem: 5/1/2&lt;br /&gt;
* After Palace 2: 6/1/2&lt;br /&gt;
* At Palace 3 Gem: 6/2/4&lt;br /&gt;
* After Palace 3: 7/2/4&lt;br /&gt;
* At Palace 4 Gem: 7/4/4&lt;br /&gt;
* After Palace 4: 8/4/4&lt;br /&gt;
* At Palace 5 Gem: 8/4/5&lt;br /&gt;
* After Palace 5: 8/6/7&lt;br /&gt;
* After Palace 6: 8/7/7&lt;br /&gt;
* At Great Palace: 8/8/7&lt;br /&gt;
&lt;br /&gt;
==Records==&lt;br /&gt;
&lt;br /&gt;
[[Zelda II: The Adventure of Link/Records|Records]]&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=File:Z2SafeFromNP.png&amp;diff=1469</id>
		<title>File:Z2SafeFromNP.png</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=File:Z2SafeFromNP.png&amp;diff=1469"/>
		<updated>2013-08-29T23:49:17Z</updated>

		<summary type="html">&lt;p&gt;Myask: Routes that will not, if walked, encounter enemies outbound from the North Palace.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Routes that will not, if walked, encounter enemies outbound from the North Palace.&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
	<entry>
		<id>https://redcandle.us/w/index.php?title=File:MyaskZ2palacemaps.png&amp;diff=1468</id>
		<title>File:MyaskZ2palacemaps.png</title>
		<link rel="alternate" type="text/html" href="https://redcandle.us/w/index.php?title=File:MyaskZ2palacemaps.png&amp;diff=1468"/>
		<updated>2013-08-29T23:47:39Z</updated>

		<summary type="html">&lt;p&gt;Myask: My annotated Z2 maps, modified from Mike&amp;#039;s with permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My annotated Z2 maps, modified from Mike&#039;s with permission.&lt;/div&gt;</summary>
		<author><name>Myask</name></author>
	</entry>
</feed>