Difference between revisions of "Zelda II: The Adventure of Link/All Keys Leveling Plans"

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* At Great Palace: 8/8/6
 
* At Great Palace: 8/8/6
  
== 8/8/6 with 3/1/1 after Palace 1 ==
+
== 8/8/5 ==
  
And again, here's a fallback strategy if you don't get enough P Bags in palace 1:
+
Pro_JN beat Error's 8/8/6 with this. He requires 2 200pbags in p1.  The advantage of this is you don't have to kill anything to get Magic 8. The disadvantage of course is that you only have Life 5 at the end.
  
* At Palace 1 Gem: 2/1/1
+
* At Palace 1 Gem: 3/1/2
* After Palace 1: 3/1/1
+
* After Palace 1: 4/1/2
* At Palace 2 Gem: 5/1/2
+
* At Palace 2 Gem: 5/2/3
* After Palace 2: 6/1/2
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* After Palace 2: 6/2/3
* At Palace 3 Gem: 6/2/4
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* At Palace 3 Gem: 6/3/3
* After Palace 3: 7/2/4
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* After Palace 3: 7/3/3
 
* At Palace 4 Gem: 7/3/4
 
* At Palace 4 Gem: 7/3/4
 
* After Palace 4: 8/3/4
 
* After Palace 4: 8/3/4
* After Palace 5: 8/6/6
+
* After Palace 5: 8/7/5
* After Palace 6: 8/7/6
+
* After Palace 6: 8/8/5
* At Great Palace: 8/8/6
 

Revision as of 06:28, 23 January 2014

7/8/8

This was the leveling made known by John 'Pro_JN' Nurminen. It's relatively easy to pick up, and used to set world records in the past. This is a very beginner-friendly strategy. The only tricky part is making sure to get enough P-bags (or do Trophy Cave before Palace 1) in order to get Attack 4 from the Palace 1 gem.

  • At Palace 1 Gem: 3/1/1
  • After Palace 1: 4/1/1
  • At Hammer: 4/2/3
  • At Palace 2 Gem: 5/3/3
  • After Palace 2: 6/3/3
  • At Palace 3 Gem: 6/3/4
  • After Palace 3: 7/3/4
  • After Palace 4: 7/3/7
  • At Palace 5 Gem: 7/3/8
  • After Palace 5: 7/7/8
  • After Palace 6: 7/8/8

8/8/7

Here is a more advanced leveling plan, used by some other record-setting runners. Credit to Feasel for walking me through it:

  • At Palace 1 Gem: 3/1/1
  • After Palace 1: 4/1/1
  • At Hammer: 4/2/3
  • At Palace 2 Gem: 5/3/3
  • After Palace 2: 6/3/3
  • At Palace 3 Gem: 6/3/4
  • After Palace 3: 7/3/4
  • At Palace 4 Gem: 7/4/4
  • After Palace 4: 8/4/4
  • At Palace 5 Gem: 8/4/5
  • After Palace 5: 8/6/7
  • After Palace 6: 8/7/7
  • Entering Palace 7: 8/8/7

Note that to use this leveling, you must make sure to trigger the full 9000 XP rewards at Palace 5 and at Palace 6.

8/8/7 with 3/1/1 after Palace 1

Here's a variant of the 8/8/7 leveling, which addresses the possibility of not getting 4/1/1 out of Palace 1. Credit to Duxcub, Solairflaire, and Pro_JN in helping me get it nailed down:

  • At Palace 1 Gem: 2/1/1
  • After Palace 1: 3/1/1
  • At Hammer: 4/1/2
  • At Palace 2 Gem: 5/1/2
  • After Palace 2: 6/1/2
  • At Palace 3 Gem: 6/2/4
  • After Palace 3: 7/2/4
  • At Palace 4 Gem: 7/4/4
  • After Palace 4: 8/4/4
  • At Palace 5 Gem: 8/4/5
  • After Palace 5: 8/6/7
  • After Palace 6: 8/7/7
  • At Great Palace: 8/8/7

8/8/6

And here is a variant at 8/8/6, used by Error72 when he set the All Keys record:

  • At Palace 1 Gem: 3/1/1
  • After Palace 1: 4/1/1
  • At Palace 2 Gem: 5/2/3
  • After Palace 2: 6/2/3
  • At Palace 3 Gem: 6/2/4
  • After Palace 3: 7/2/4
  • At Palace 4 Gem: 7/3/4
  • After Palace 4: 8/3/4
  • After Palace 5: 8/6/6
  • After Palace 6: 8/7/6
  • At Great Palace: 8/8/6

8/8/5

Pro_JN beat Error's 8/8/6 with this. He requires 2 200pbags in p1. The advantage of this is you don't have to kill anything to get Magic 8. The disadvantage of course is that you only have Life 5 at the end.

  • At Palace 1 Gem: 3/1/2
  • After Palace 1: 4/1/2
  • At Palace 2 Gem: 5/2/3
  • After Palace 2: 6/2/3
  • At Palace 3 Gem: 6/3/3
  • After Palace 3: 7/3/3
  • At Palace 4 Gem: 7/3/4
  • After Palace 4: 8/3/4
  • After Palace 5: 8/7/5
  • After Palace 6: 8/8/5