Difference between revisions of "Race/2018 Spring"

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(Created page with "= 2018 Spring Zelda Bounty Race = = When = Saturday, March 10, 2018 2pm Eastern / 11am Pacific / 20:00 Central European = What = Four classic Zelda games in one big race!...")
 
 
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* The Legend of Zelda: A Link to the Past (SNES) / ゼルダの伝説 神々のトライフォース (SFC)<br/>[https://www.speedrun.com/alttp#Major_Glitches Any%]
 
* The Legend of Zelda: A Link to the Past (SNES) / ゼルダの伝説 神々のトライフォース (SFC)<br/>[https://www.speedrun.com/alttp#Major_Glitches Any%]
  
* The Legend of Zelda: Hyrule Fantasy (NES)<br/>[https://www.speedrun.com/The_Legend_of_Zelda#Second_Quest_ACE Second Quest ACE] (FDS)
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* The Legend of Zelda: Hyrule Fantasy (FDS)<br/>[https://www.speedrun.com/The_Legend_of_Zelda#Second_Quest_ACE Second Quest ACE] (FDS)
  
 
* Zelda II: The Adventure of Link (NES)<br/>[https://www.speedrun.com/Zelda_II_The_Adventure_of_Link#Any Any%]
 
* Zelda II: The Adventure of Link (NES)<br/>[https://www.speedrun.com/Zelda_II_The_Adventure_of_Link#Any Any%]
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* There is a required 60 second delay between the end of official timing of one game, and pressing start to begin the game on the next. This is to prevent emulator users from having an advantage over players of the original consoles.  Additionally, an extra delay will be required depending on what platform is used for The Legend of Zelda. These times may be adjusted later as better information is found. Check back on race day:
 
* There is a required 60 second delay between the end of official timing of one game, and pressing start to begin the game on the next. This is to prevent emulator users from having an advantage over players of the original consoles.  Additionally, an extra delay will be required depending on what platform is used for The Legend of Zelda. These times may be adjusted later as better information is found. Check back on race day:
 
 
** FDS: 0s
 
** FDS: 0s
 
** FDSStick: 4s
 
** FDSStick: 4s
 
** FDSemu: 4s
 
** FDSemu: 4s
** VC: 16s
+
** VC: 12s
** GC: 16s
+
** GC: 12s
** GBA: 16s
+
** GBA: 12s
** Famicom Mini: 16s
+
** Famicom Mini: 12s
** Homebrew emulator: 16s
+
** Homebrew emulator: 12s
  
 
* Timing for each game:
 
* Timing for each game:

Latest revision as of 23:06, 20 September 2017

2018 Spring Zelda Bounty Race

When

Saturday, March 10, 2018

2pm Eastern / 11am Pacific / 20:00 Central European

What

Four classic Zelda games in one big race! Can you produce four speed runs of these games the fastest?

The Games

  • The Legend of Zelda: A Link to the Past (SNES) / ゼルダの伝説 神々のトライフォース (SFC)
    Any%
  • Zelda II: The Adventure of Link (NES)
    Any%
  • The Legend of Zelda: Link's Awakening (GB) / ゼルダの伝説 夢をみる島 (GB)
    Any% (No ACE)

The Prizes

1st: US $150

2nd: US $75

3rd: US $30

The Rules

  • Game and category rules as listed on Speedrun.com apply, except as listed here.
  • Race categories may change if major new glitches and routes are discovered at the last minute.
  • Emulators and official re-releases are allowed, as long as they are accurate to the original release. Banned emulators include but are not limited to:
    • ZSNES
    • SNES9x 1.4x and earlier
    • VBA
    • VBA-M
    • Nesticle
  • The FDS version of The Legend of Zelda is required to execute the ACE.
  • Super Game Boy is banned. Super Game Boy 2 and Game Boy Player are permitted. GBI on GBP is allowed.
  • There is a required 60 second delay between the end of official timing of one game, and pressing start to begin the game on the next. This is to prevent emulator users from having an advantage over players of the original consoles. Additionally, an extra delay will be required depending on what platform is used for The Legend of Zelda. These times may be adjusted later as better information is found. Check back on race day:
    • FDS: 0s
    • FDSStick: 4s
    • FDSemu: 4s
    • VC: 12s
    • GC: 12s
    • GBA: 12s
    • Famicom Mini: 12s
    • Homebrew emulator: 12s
  • Timing for each game:
    • Zelda II: Hold right after defeating Dark Link. Time stops when you stop walking.
    • Link's Awakening: Time stops when the screen goes blank after walking up the stairs after beating the boss, to transition to the end-game cutscene.
    • A Link to the Past: Time stops upon entering the Triforce room.
    • The Legend of Zelda: Time stops upon appearing beside Zelda.
  • All runs must be streamed live. Serious stream interruptions may result in disqualification.
  • In the best interests of fairness and fun, the race organizer reserves the right to disqualify any runner for cheats and exploits not listed.
  • Rule changes may occur as necessary in the interests of fun and fair play. These changes will be announced in advance as much as possible. Follow @presjpolkrta on Twitter for the latest.
  • By participating in the race you agree to a commentated restream of your race for the enjoyment of spectators. Channel, commentators, and racers to be included to be determined later.

Other Races

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