Legend of Zelda/Bosses

From Red Candle
Revision as of 21:35, 20 September 2015 by Neil (talk | contribs) (→‎Digdogger)
Jump to: navigation, search

Manhandla

Use bombs wisely. A bomb in the center of Manhandla will kill all four petals and kill him instantly. However this is suboptimal in Level 3. What is wanted is for the bomb to be placed off center, with Manhandla moving into the explosion. This way many 'hits' are racked up on the center before he dies, generating a forced bomb drop when Manhandla finally dies.

Manhandla is vulnerable to most weapons, but cannot be Boomerang-stunned.

Gleeok

Cutting off the first head takes 10 hits with the wooden sword, That head will then float around. The remaining head (in Level 4) takes 6 more hits.

Many hitboxes and effects in the game skew to the side. This is particularly evident with Gleeok, whose head hitboxes skew far to the right of the sprites. This means it is best to fight Gleeok on the right half of the room. Aim just to the right of the visible sprite of the head. Yes, this hit him:

Gleeok-Hit.png

Gleeok can only have one fireball on screen at a time. Use this. Alternate between standing directly to Gleeok's right, and standing below Gleeok (but to the right, as explained above). When a fireball is sent one direction, use its airtime to get in hits from the other direction, and alternate.

Gleeok can only be harmed by the Wand body or the Sword.

Digdogger

Use bombs wisely. Shrunken Digdoggers take two bomb hits to kill. Typically one will lay a bomb, switch to Recorder, blow, immediately switch back to bombs, and finally lay a second bomb. This won't let the Digdogger pieces run away.

Prefer laying the first bomb to the left of Digdogger, as the pieces will skew to that side after the Recorder blow.

Digdogger can only be harmed after using the Recorder, after which he is vulnerable to all weapons, even the Boomerang.

When fighting a three-piece Digdogger, in an emergency you can leave the room after killing one of the three pieces. The boss will count as being killed when you return.

Dodongo

Use bombs wisely. Ideally one wants to get bombs from Dodongo by killing him with the sword (though that doesn't work with Swordless, so just feed him two bombs in that case).

The ideal way to kill Dodongo is to lay a bomb in front of him, a half tile off center of him so he won't eat it. When he walks into that smoke he dislikes, he will freeze. Stab him and get a guaranteed bomb.

Dodongo-Kill.png

But Trolldongo can be tough to get a bomb in front of. A safer approach can be to feed him a bomb to freeze him, then lay a bomb after so the smoke stuns him for the sword stab.

Dodongo is immune to all other weapons.

Gohma

Aim for the open spot! How fast you can kill him purely depends on the pattern you get. If he walks forward and opens, fir an arrow at the eye, and you're done.

Gohma is immune to all other weapons.

Aquamentus

Carefully time bombs and sword slashes so a bomb goes off between sword slashes, and you can kill him faster than with sword or bombs alone.

Aquamentus can also be killed with the Wand body and Arrows.

Patra

Patra has eight orbiting pieces and one core. The eight pieces will alternate between two patterns: a close orbiting pattern, and its attack pattern. Each Patra has a fixed attack pattern, one of two different options. There is the "2D" attack pattern (names courtesy Darkwing Duck), which expands into a wider version of the close orbiting pattern, and the "3D" attack pattern, which instead of expanding into a circle, skews the pieces into a constantly shifting ellipse.

Of the eight pieces, one of them is the 'master'. Kill it, and whatever pattern the Patra pieces are in, they will stay in for the remainder of the fight. That's good when the pieces are in the close orbiting pattern. If they're in the 3D attack pattern, shifting will never end and can result in crazy screen wrapping if it goes on long enough. If they're in the 2D attack pattern, the pieces will continuously expand and contract, arguably the single most dangerous Patra situation. So it can be safer to kill pieces of 2D Patras only in the contracted form (in the Any% route, only the first Patra is of that pattern).

If you get to Patra with 7 consecutive kills, and don't get hit, you can force a fairy off of the center piece. Credit to King Hippo for that strategy.

Patra is vulnerable to the Wand body, in addition to the Sword.

Gannon

Gannon moves toward you in a 'figure 8' type pattern. He's not just warping around crazily.

After you hit him, there is a narrow window after his hit invincibility ends, but before he moves again, away from you before he starts approaching again. Hit him during that window and you can stun lock him.

When he turns red, fire a Silver Arrow at him.

Note that you can only make him turn red with a sword (any sword, 4 hits with the Magic Sword, 8 with the White, 16(!) with the Wooden). You can only kill him with the Silver Arrow. Bombs, Wands, Arrows, nothing else will turn him red, and only the Silver Arrows will kill him when he turns red. Gannon is therefore the only enemy you cannot kill Swordless, which is why the Swordless run ends upon holding up the Triforce in Gannon's room.